Freelance 3D Designer / Asset Maker
WALLHACK
Fjernarbejde
The role
This is the person doing the heavy lifting on modeling. You'll take a STEP export or a blank scene and turn it into geometry that shades properly, holds up in close-up, and runs smooth on a website. Modeling plus real-time web optimization in one person is rare - so the skills below are listed in priority order. We don't expect every box ticked.
What You'll Be Doing (must-haves)
Listed most-important first.
- Hard surface modeling (the big one) - Clean product geometry, built from scratch or retopologized off CAD models. You can take a STEP export and turn it into something that shades properly and holds up in close-up.
- Texturing and shading - Creating high quality, realistic materials and textures for 3D representations of real products.
- Real-time web optimization - Getting that same model down to something that loads fast and runs smooth in three.js. Knowing how to create high quality, compressed .glb/gltf models.
- High-end lookdev - Studio lighting and materials that read as real for offline rendering.
- Animation - Product motion, assembly reveals, controlled camera moves. Think motion-design timing more than character animation - visualizing products in movement.
Bonus Points, Not Dealbreakers
- Creative visual FX - Simulated, art-directed effects for creative video content: smoke, fire, destruction, and the like.
- Shader programming - Deep knowledge of real-time shaders and the code behind them. Able to write shaders directly in the browser with GLSL.
Modeling & render: Blender + Cycles // any industry standard 3D DCC
Texturing: Substance 3D Suite // any industry standard 3D DCC
Web / real-time: three.js and React Three Fiber
The logistics
- Our Copenhagen HQ or fully remote, work from wherever.
- Flexible hours - we care about the output, not when you clock in.
- Ongoing freelance with steady work, not a one-off gig.
- Rate is open - tell us what you're after and we'll figure it out.
Send your reel or portfolio (hard surface / product work especially) and a quick note on which of the skills above are your strongest. If you've shipped 3D to the web, show us.